pub struct ConstantRandomnessSource<ANumber: Number> { /* private fields */ }
Expand description
A trivial RandomnessSource
that always returns the same sequence of
values based on a seed. Which by default is constant as well.
§Warning
This struct should only be used for testing purposes, not in production.
Implementations§
Source§impl<ANumber: Number> ConstantRandomnessSource<ANumber>
impl<ANumber: Number> ConstantRandomnessSource<ANumber>
Sourcepub fn new(seed: ANumber) -> Self
pub fn new(seed: ANumber) -> Self
Creates a new ConstantRandomnessSource
with the given seed.
Trait Implementations§
Source§impl<ANumber: Clone + Number> Clone for ConstantRandomnessSource<ANumber>
impl<ANumber: Clone + Number> Clone for ConstantRandomnessSource<ANumber>
Source§fn clone(&self) -> ConstantRandomnessSource<ANumber>
fn clone(&self) -> ConstantRandomnessSource<ANumber>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<ANumber: Number> Default for ConstantRandomnessSource<ANumber>
impl<ANumber: Number> Default for ConstantRandomnessSource<ANumber>
Source§impl<ANumber: PartialEq + Number> PartialEq for ConstantRandomnessSource<ANumber>
impl<ANumber: PartialEq + Number> PartialEq for ConstantRandomnessSource<ANumber>
Source§fn eq(&self, other: &ConstantRandomnessSource<ANumber>) -> bool
fn eq(&self, other: &ConstantRandomnessSource<ANumber>) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl<ANumber: Number> RandomnessSource for ConstantRandomnessSource<ANumber>
impl<ANumber: Number> RandomnessSource for ConstantRandomnessSource<ANumber>
impl<ANumber: Eq + Number> Eq for ConstantRandomnessSource<ANumber>
impl<ANumber: Number> StructuralPartialEq for ConstantRandomnessSource<ANumber>
Auto Trait Implementations§
impl<ANumber> Freeze for ConstantRandomnessSource<ANumber>where
ANumber: Freeze,
impl<ANumber> RefUnwindSafe for ConstantRandomnessSource<ANumber>where
ANumber: RefUnwindSafe,
impl<ANumber> Send for ConstantRandomnessSource<ANumber>where
ANumber: Send,
impl<ANumber> Sync for ConstantRandomnessSource<ANumber>where
ANumber: Sync,
impl<ANumber> Unpin for ConstantRandomnessSource<ANumber>where
ANumber: Unpin,
impl<ANumber> UnwindSafe for ConstantRandomnessSource<ANumber>where
ANumber: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more